Friday, December 21, 2012
Tuesday, December 18, 2012
Artlantis 4.1.8 update is now available!
The Artlantis 4.1.8 update version fixes a number of bugs and also includes an enhancement.
Enhancement:
Artlantis 4.1.8 introduces two new parameters for the DXF-DWG import: the distance between Knots, and the deviation angle between faces. They come in addition to the 2D conversion parameters and control the triangulation of the 3D geometry. As a result, Artlantis can correctly interpret and triangulate moldings or any curved body built in the CAD modeler.
Bug fixes:
Mac and Windows:
- ArchiCAD .gsm objects: the colors were not distinguished when saving by layers or on a unique layer.
- Reopening a file wasn't possible; now the Revert command allows it.
- The program would freeze when selecting an object.
- Artlantis crashed when using "Delete the material ID unused"
- When exporting a file from SketchUp 8 to Artlantis, some viewpoints were ignored.
- Export from ArchiCAD 16 to 4.1: the geometry was offset from the origin.
- DWF and OBJ export: the geometry wasn't exported if the current view was a panorama, a VR object or an animation.
- OBJ import fixes: missing textures.
- DWG-DXF fixes: Tessalation, distorted geometry and missing geometry
The Artlantis color picker didn't match the material in the preview.
Windows only:
- In the Objects Inspector, checking/unchecking a layer in the lower part of a long list would result in the display jumping back to the top of the list.
- Scene Information, Translate Origin command: displayed an incorrect icon.
- Issue when Activating/Deactivating layers from the perspective view inspector.
-
iVisit 3D builder didn't work if XQuartz was missing.
Artlantis 4.1 users will be notified automatically about this free update and they can download it from www.artlantis.com. The Artlantis demo version was also updated; users can download this latest 4.1.8 version right away.
Download the Artlantis 4.1.8 update here.
Download the Artlantis 4.1.8 demo version here.
Friday, December 14, 2012
Rendering Parameters in Artlantis
Automatic lighting adjustment has been available since the launch of
Artlantis 3. With Artlantis 4.1, users can now choose to keep this
setting or use a new feature called Physical Camera. Which one suits you
best? What does each setting mean? Watch this recorded webinar to
learn more about the rendering parameters and output formats in
Artlantis.
Artlantis Webinar - Rendering Parameters from artlantis on Vimeo.
Saturday, December 08, 2012
Free 'Maxwell Rendering in Artlantis' webinar
Since the introduction of Artlantis 4.1,
Artlantis is equipped with a second, optional, but very powerful and
accurate Maxwell Render Engine. From now on, you don't have to choose
between ease of use and physical accuracy; with the Maxwell Render button you have
them both within reach. With the ease of use of Artlantis, and with one
click of the button, you will create breath-taking and physically accurate
renderings. In short, the Maxwell Engine is the perfect addition to
your 3D visualization tools!
On Tuesday, December 18, 2012, at 1:00 PM (GMT +1), Design8 bv will
organize an informative webinar about all the possibilities of the
Maxwell Render Engine. Participation is FREE! The only thing you
have to do, is subscribe yourself through this link.
We hope to welcome you on Tuesday, December 18!
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