Showing posts with label materials. Show all posts
Showing posts with label materials. Show all posts

Wednesday, November 27, 2013

Intro to rendering in Artlantis

Learn how to render an exterior architectural scene using Artlantis 2, 3, 4 or 5. If you are new to Artlantis, this video tutorial by Evan Troxel at Method Training will get you up to speed with most of the major features of the program. If you're already familiar with Artlantis, there are tons of extra tips in here that will take you to the next level.

Learn how to:
  • place and adjust cameras to establish views
  • create an infinite ground plane
  • apply materials
  • adjust exterior lighting for multiple scenes
  • update the model in the scene when the design changes
  • render beautiful images
  • use Artlantis Batch for batch rendering lots of images

Was this tutorial helpful to you?  Let us know what you think!

Tuesday, November 05, 2013

Online training: Visualization with Artlantis | Fine tuning materials in Artlantis 5

Hosted by ARCHVISTA
Date:
November 11, 2013 | 11:00AM - 1:00 PM | Pacific Time
Presenter(s):
Thomas M. Simmons
Description:
LearnVirtualTM is an online training program that allows you to learn right from your desk!

Artlantis 5 is being deemed a revolution. That may be attributed to its new interface ... or just some of the new cool features related to shaders and media. This series will focus on the newest features in Artlantis and how to take your renderings to the next level.

In this class you will learn how to fine tune materials. Specifically applying textures/shaders, updating geometry and working with objects.

To register & for more information, please visit:
http://www.learnvirtual.com/BIMcourses

Training Level:
Advanced

Price:
$59

Thursday, August 29, 2013

Artlantis 5 sneak peek: Preview controllers

We are so close to the launch of Artlantis 5!  Based on what we've seen thus far, it's hard to believe it can get any better.  But look at what's behind the letter 'O' in R E V O L U T I O N ... OH my goodness:



Handling shaders or simple textures in the preview or in the 2D window is easy.  A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically.

Just like shaders and textures, objects are handled with the same ease in the preview or in the 2D view. Rotate, move, resize or duplicate … everything is optimized! The objects can also be snapped onto edges.

 Watch the Video

 Download the Artlantis 30-day Demo

 Find out more at artlantis5.com