Friday, April 01, 2011

Tutorial: Interior Cove Lighting in Artlantis

Our good friend Evan Troxel over at recently shared a fantastic new tutorial with us. In his latest Artlantis tutorial, he shows us how to work around the lack of a tube-type light in Artlantis by making a tube out of geometry and applying the Neon Light Shader to emit light from the object. Although he uses a SketchUp model, the set up would be the same for any modeling software you are using. You'll also learn how to make stained glass look like it's being backlit with the ambient slider in the material inspector to get the center ceiling effect seen on this image. Thanks, Evan, and keep these coming!

1 comment:

evan said...

Thanks! I've added a link to your blog on my site as well. I hope everyone finds the tutorials useful. Let me know!